Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. Not talking smack about either game. I try to keep my fleet deployment cost below 400, unless I have redundant. 4 (March 26, 2017)Ye, but you can just edit the mod_info. Nothing too outlandish and fits with the base game. 7. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. 96a] Starship Legends 2. ago. After a while of spending some time with a modded ship I wanted to have an outer large weapon slots face more forward. Login with username. Hey everyone! Sproginator here!This is a quick video on how to create the ship, variant and CSV files needed to add a ship to the game. An in. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. 165672 [Thread-4] INFO com. Looked quite advanced really but it seemed to fizzle out. Author Topic: [0. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. Nothing too game-breaking in there. Let’s do another sketch: Hmm. The main meta to get behind is that at the moment Ballistics are king even in modded (And especially with the UAF mod). 10 Brawlers = 5 Atlas = 1 Astral = 50 DP as far as the formula is concerned). 333. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. ship -> changed arcs for conquest ship C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahulls 2) ship_data. Azrael9986 • 4 yr. Long Summary. Then just delete what you don't like from there. 96a-RC10] Missing ships mod 5. 0 (April 23, 2017) - Now works on Starsector 0. starfarer. Thank you kind internet person I will try this out. etc. This tells the launcher the mod is for the current version, which might make it work. . ship file. 95a] STARSECTOR Ship&Weapon Editor (3. 7. 200. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. •. The amount is listed on salvage rig module. used the D version. They are both flagship and AI fits sprinkled all over the place. 100 fleet size, 99999999 battle size. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. The . In iron mode, you can't quit without saving or load a save while still in the game. Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. The editor scans the core game data and uses it to populate graphs and string enumerations to help you decide on reasonable starting values, so that educated guesses are more convenient. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features:Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. Re: [0. An in-progress blog post is available at dev blog post. Really can let you min/max your officers. Crew with equipped EVA suit and a weapon. 95, this is still the case however the gap has been mitigated somewhat, the buffalo with it's. 1a] STARSECTOR Ship&Weapon Editor (v2. 1a] STARSECTOR Ship&Weapon Editor (3. This Game Has Many Type Of Ships Like Frigatw, Fighters, Catial, and Many More. As for the capital ships, if you are flying around with them you have to use them. Well 2 big things. json and either remove or correct the paths to your mod. any ideas why? I'm 99% sure that detection wasn't there before. The mod’s weapons are mostly relatively low damage per shot energy weapons (sm and med). *you can change the ship. I have found a ship editor on fractal works from 2015 and a few other ones that I question whether they are up to date or still valid. If you plan on adding a lot of mods, best you could (and should) do is to start over, especially with custom factions, as they will spawn in the Sector altogether with all vanilla factions. GreenGhost95 • 1 yr. Re: Ship Build Compendium (Vanilla) [0. It'd annoy to many players. Wait for a couple salvos from your needlers to ruin their flux, get in their face, activate your high energy focus, and watch them die. as said, the numbers keep on changing =PShip Catalogue / Variant Editor (SCVE) v1. Starsector is such a good game i have trouble enjoying other games. making a editor from that isnt really feasible. A Spacer. Ships. I just hope that this feature might become an official part of vanilla starsector or it can play in to the overall story a bit. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. You end up with 1 Cap, 2 Cruisers, 4 destroyers, 8 frigates for a total of 15 ships, and what sounds like a very well balanced fleet. 6a Ace Core bonus balance Ace Core visual effect Swarm Core removal guardrail Further nerfed Fighter Command Overclock. As things are, most ship packs and factions should at the very least be functionnal. (0. Community content is available under CC-BY-SA unless otherwise noted. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. More experience and new update StarSector 0. A variant file is a special file that determines the loadout of the ships you see inside the game. I have the sf ship editor to make my own or customize ships but. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. An extremely versatile ship that can be configured to operate in almost any fleet role. (0. system file, with <class> pointing at the class of the script that implements the bonus (this script must implement ShipSystemStatsScript; you can find several examples in starfarer-core\data\shipsystems\scripts - note that in the case of. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. Weapons, ships - depending on how they are implemented, yes. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. csv entry contain all of the information directly about a ship. ED Shipyards has the Wurgandal (you might also find the Newfoundland interesting). DolanTheCaptan • 2 yr. For me it is: D:SpieleStarsectorstarsector-coredataconfig. Malwarebytes only views the . In general, some of the "expansion" mods are great. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. Starsector ship tier list (October 2023) The Starsector universe is brimming with excitement and adventure. If you preorder now, you pay $15 – 25% off the final price. In. ship file. I'm looking at tweaking some ships to my liking and was looking to be pointed in the right direction to do this. Starsector. Code and decode almost everythings with a genomics approach. It also lists what would happen if you added or removed another ship like selected one. That's a massive difference. Business, Economics, and Finance. 9. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). D-mod ships can be incredibly maintenance efficient. Continue Reading. Find a damaged frig, go to system, then get sierra. If you put modded ships in there, you need to add their ship ids to the whitelist. id love to help with a project like this any way i can; i have the ship editor software but all im proficient with is playtesting and modifying hull stats if you want!?I don't think it's much of a difference if you have an existing ship. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Re: Trylobot's ship editor (2. Re: [0. Cargo/Fuel efficiency. Please be aware there is a difference between Carriers & Combat Carriers. 0 release, see the changelog. You will need to script your ship to appear as part of a quest. ship file A positive number for fighter bays element in the ship CSV entry Optional for a carrier: Build-in wings can be defined in the. 7. 4. That ship is the good old Atlas freighter, though it needs a bit of work. High-ork-boi • 1 yr. 2. 95. Here's the one I did for this tier, with some caveats. 0. 0. It is highly recommended to use the third party GUI Ship Editor. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. its cool =) Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. ) Logged. While the commands themselves aren't case sensitive, arguments are. 9. What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. IMO I wouldn't try to balance these around cost as money is effectively a non-issue once you get out of the mid game. This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095. Join for free. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. By securing combat objectives you earn more DP to bring in the rest of your fleet. 1a] STARSECTOR Ship&Weapon Editor (3. 95a] STARSECTOR Ship&Weapon Editor (3. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. Ship Catalogue / Variant Editor (SCVE) v1. Gryphon in D tier, whew. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the . 1 GP Quick Fix. ship and . I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. I will go troug. There will be two tiers listed for ships. 1 is up, get it here ( mirror ). It is not affected by what ship it is (i. Starsector is a very freeform space game. 95 to 0. Quicksilver-class: increased OP amount to 230 from 200. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. Radiants are S tier, is S tier. The new skill system is bad. . Although Hyperion is a much more effective ship for flanking, it feels too braindead OP for my taste to call it my favorite. Brilliants are A tier, Scintilla are B. (Starsector > Mods > Modding > [0. CryptoThe Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. 0. 96 is the administrator rights not getting applied correctly. Now can reliably hit ships and fighters too. Portrait packs do not care about the version so just edit the mod_info. Imagine building a tree with your cap ship as the trunk. Barebone compatibility update for 0. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. It has the third largest skeleton crew requirement of all ships, with the Onslaught. ago. 95a] STARSECTOR Ship&Weapon Editor (3. While drawing this, I kept thinking “I’d rather be doing this experimentation on the sprite itself”. Since the ship editor is a great (and the only) tool for StarSector ship. In this video, we'll show how to get them and how to use them. 7. 12 flux/damage) small weapon in the game. Im assuming you are flying 4 capital ships thst total 200 to 240 supplies and the rest comes from the support fleet. Bringing them back from mothballing only costs a tiny amount of supply. Centurions are better distraction ships than Wolves. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. ago. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. 4. i've made my first ship with . json file and change 0. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. variant validator for modders which can catch things like using too much/too little OP, going over default. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. Don't forget the frigates. Variant workflow; we may have just edited the CSV by hand in Excel (because it's faster) but it doesn't see that the ship's in the CSV until we load the editor again. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Low Tech Expansion, Midline Expansion, etc. I also made it so a . 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). I went back into the ship editor and redid them again but no change. If a ship can be fit for the AI though, I made the fit for the AI. (0. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. e. Change the numbers at the end of the lines to what you want. As things are, most ship packs and factions should at the very least be functionnal. Dev mode can be activated by editing settings. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. 1a] STARSECTOR Ship&Weapon Editor (v2. The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. More experience and new update StarSector 0. It also completely lacks collision bounds . 95a] Remnant Command Transfer. If you want your mod added to this list, PM a moderator. It used to be called Starfarer. png file to change skins, but there are no skins for the ships out there. 1) « Reply #45 on: July 05, 2017, 03:05:42 PM. 9. got the files but i am having the same problem as killvanya. Once in the game, you can summon the console with control+backspace and enter your commands. Global Moderator; Admiral; Posts: 1170; Re: STARSECTOR Ship&Weapon Editor (v2. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. Blueprint packages are defined within special_items. There are several tutorials on the forums on how. Putting an AI core in charge of that ship multiplies the amount used by the ship. ) Logged. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. Think of this file as containing the options that you could select in the refit screen for your ship in the game. 13 comments. Open starsectorstarsector-coredatahullmodshull_mods. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. I need to heat my house and I like the massive brawls. creating United Aurora Federation mod for Starsector. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. close. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. Afflictor: A/C. Re: [0. Ship Catalogue / Variant Editor (SCVE) v1. Some people among modders use Macs to do their modding, and as the ship editor only works on Windows it can't be used. Here's the one I did for this tier, with some caveats. 1 Mod, the choice for serious players seeking advanced features and customization. 4. 95. my dram's are usually named something simple and dumb, like "bucket" and if one kills anything I name it "legendary fuel canister" or something. Then use those pieces to cut and paste until you have a ship. (0. 3) « Reply #600 on: December 20, 2015, 01:44:45 AM » You can put a random weapon then in variant file of your ship, you change per other weapon. 4. I'll assume that this is a question instead of a statement. Bit harder than low tech but in a different way. 5:32. 1. This page details fighter mechanics and how to use them. 0. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Starsector gives you the freedom to either build or destroy the galaxy, however you may please. ini to disable. - Scyan ships now have their monthly maintenance halved when flying under burn 3 instead. TurklerRS • 1 min. Everyone should try the Falcon [P] variant. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. Yes but that involves a bit of modding. ) Logged. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Obviously, you want one without D-mods - anything that affects speed, cargo space and sensor profile is a bit nope. although this isn’t an absolute representation it more or less outlines each tech tier. . g. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. Slap reinforced bulkheads on 'em and they can tie up an enemy frigate until they drop from CR burn. Kraosdada Beep • 5 yr. my apogee is usually named after a scientist (it being a science ship and all) or some sci-fi ship name. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). ago. Once in the game, you can summon the console with control+backspace and enter your commands. If a ship can be fit for the AI though, I made the fit for the AI. cargo. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. i only got the ship after reaching endgame and its great. Then I load up the game and check the codex only to be disappointed yet again. Quicksilver-class: increased OP amount to 230 from 200. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Sector Loadouts is the place to quickly create and share your favorite loadouts for Starsector. 2D RPG/Trade/Fleet Combat Game. 96 was focused on adding stuff to the game, not modifying existing code, after all. Thanks for this reply, are you sure you're referred to the automated shipyard that. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among. 16. Ship/Variant Editors. Ship Catalogue / Variant Editor (SCVE) v1. 0. 0 « Last Edit: April 11, 2021, 05:36:59 AM. Starsector > Mods > [0. CryptoYou’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. ship File OverviewA ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. Guide att Reddit Mod Organiser for StarSector Formerly known as Starsector Mod Manager Features: Mod installation from archives and existing mod folders. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. a . Ship/Weapon Pack has the Cathedral-class. Crew with equipped Heavy Marine EVA armour and a weapon. Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. jar file. Enjoy actual salvager gameplay! petergustav • 6 mo. 95a. The picture from the game was 140x280p so I took some artistic liberties with it but I'm happy with the way it came out. 6. • 4 yr. +1 burn at the cost of ~30% (reduced to ~15% with skills) increased fuel is bad. It is highly recommended to use the third party GUI Ship Editor tool to create a . To whomever it may interest:. 6897110. json file in your mod's root folder. 5) « Reply #465 on: January 12, 2013, 04:41:49 PM. 2 Harpoon MRM pod in the front, 2 Sabot MRM pods and 2 Sabot MRM on the back. Code and decode almost everythings with a genomics approach. It was then at commented and written by Ayomide. This is a amazing content mod for StarSector. Kitbashing a few ships together for the art and feeding it through the ship maker doesn't take too long and isn't too difficult if you've already got an idea for the stats. Stay Connected with Werit: editing Hey guys. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. 7. 14, for Starsector 0. 3 supply units. Lasher is a personal favorite. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Best. 9a. 7. 2D RPG/Trade/Fleet Combat Game. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. ago. - Interception Gun: . (0. The tool is Trylobot's Ship Editor or Deathfly's fork of the Ship Editor. The Ship/Weapon Pack has some cool but balanced ships. ago. That way you can easily turn it on and off again. Below are the various paths that can be chosen and what benefits they provide. When fully released, it will contain a significant number of handmade quests. . "maxShipsInFleet":30, Increase the number of. If you swap your support fleet for 2 capital cargo vessels and 1 capital tanker that should cut out around 100 supplies of cost. loading. Step8: go there and use a distress signal while inside of the system. 7. Otherwise you get hit with one of these. 3.